Difference between clans

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Bounty
Raupe
Raupe
Beiträge: 16
Registriert: Di 9. Okt 2018, 12:40

Difference between clans

Beitrag von Bounty »

Is there any difference between clans except their look?
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Arthur
Zwerg
Zwerg
Beiträge: 197
Registriert: So 1. Mai 2011, 16:10

Re: Difference between clans

Beitrag von Arthur »

I did not proof it again, but i think i read once, that they have a differnt AI for aggression (e.g. vampiric clan).

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Arthur
Bounty
Raupe
Raupe
Beiträge: 16
Registriert: Di 9. Okt 2018, 12:40

Re: Difference between clans

Beitrag von Bounty »

I found this in data/scripts/ai/std_ai:


switch $iMyOwner {
1 { ai_log "Init as: Voodoos"
set bDefensive 1
set bAggressive 1
set bStartWar 0
set fBaseDefenseRange 25.0
set sBestMeleeWeapon "Keule"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Schild"
set iRaidingPartySize 2
set iTimeBetweenRaids [expr {120 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.2
set PreinventedList {Farm Holzkiepe Hauklotz Steinmetz Pilz Kleiner_Heiltrank Grillhamster}
set DontBuildList {Schreinerei Schmelze Schmiede}
}
2 { ai_log "Init as: Knockers"
set bDefensive 1
set bAggressive 1
set bStartWar 0
set fBaseDefenseRange 25.0
set sBestMeleeWeapon "Streitaxt"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Metallschild"
set iRaidingPartySize 2
set iTimeBetweenRaids [expr {90 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.8
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Reithamster Schild}
set DontBuildList {Dampfhammer Dampfmaschine Tischlerei Saegewerk}
}
3 { ai_log "Init as: Brains"
set bDefensive 1
set bAggressive 1
set bStartWar 1
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Schwert"
set sBestRangedWeapon "PfeilUndBogen"
set sBestShield "Metallschild"
set iRaidingPartySize 3
set iTimeBetweenRaids [expr {60 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.3
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Reithamster Schild Hoverboard Labor Bowlingbahn Raupensuppe Raupenschleimkuchen Pilzbrot Grosser_Heiltrank Unverwundbarkeitstrank Gold Grosse_Holzkiepe Kettensaege}
set DontBuildList {Disco Fitnessstudio}
set DontUseList {Tischlerei}
}
4 { ai_log "Init as: Vampys"
set bDefensive 1
set bAggressive 1
set bStartWar 1
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Lichtschwerts"
set sBestRangedWeapon "Buechse"
set sBestShield "Kristallschild"
set iRaidingPartySize 4
set iTimeBetweenRaids [expr {45 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.5
set bOpenDoors 0
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Schild Buechse Kristallschild Hoverboard Labor Raupensuppe Grosser_Heiltrank Unverwundbarkeitstrank Unsichtbarkeitstrank Gold}
set DontBuildList {Dreherei}
}
default { ai_log "Init as: default"
set bDefensive 1
set bAggressive 0
set bStartWar 0
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Keule"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Schild"
set iRaidingPartySize 1
set iTimeBetweenRaids [expr {100 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.6
set bOpenDoors 0
}
}


So yeah, there are some differences in their behaviour
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