Difference between clans
Difference between clans
Is there any difference between clans except their look?
Re: Difference between clans
I did not proof it again, but i think i read once, that they have a differnt AI for aggression (e.g. vampiric clan).
Greens
Arthur
Greens
Arthur
Re: Difference between clans
I found this in data/scripts/ai/std_ai:
switch $iMyOwner {
1 { ai_log "Init as: Voodoos"
set bDefensive 1
set bAggressive 1
set bStartWar 0
set fBaseDefenseRange 25.0
set sBestMeleeWeapon "Keule"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Schild"
set iRaidingPartySize 2
set iTimeBetweenRaids [expr {120 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.2
set PreinventedList {Farm Holzkiepe Hauklotz Steinmetz Pilz Kleiner_Heiltrank Grillhamster}
set DontBuildList {Schreinerei Schmelze Schmiede}
}
2 { ai_log "Init as: Knockers"
set bDefensive 1
set bAggressive 1
set bStartWar 0
set fBaseDefenseRange 25.0
set sBestMeleeWeapon "Streitaxt"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Metallschild"
set iRaidingPartySize 2
set iTimeBetweenRaids [expr {90 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.8
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Reithamster Schild}
set DontBuildList {Dampfhammer Dampfmaschine Tischlerei Saegewerk}
}
3 { ai_log "Init as: Brains"
set bDefensive 1
set bAggressive 1
set bStartWar 1
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Schwert"
set sBestRangedWeapon "PfeilUndBogen"
set sBestShield "Metallschild"
set iRaidingPartySize 3
set iTimeBetweenRaids [expr {60 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.3
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Reithamster Schild Hoverboard Labor Bowlingbahn Raupensuppe Raupenschleimkuchen Pilzbrot Grosser_Heiltrank Unverwundbarkeitstrank Gold Grosse_Holzkiepe Kettensaege}
set DontBuildList {Disco Fitnessstudio}
set DontUseList {Tischlerei}
}
4 { ai_log "Init as: Vampys"
set bDefensive 1
set bAggressive 1
set bStartWar 1
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Lichtschwerts"
set sBestRangedWeapon "Buechse"
set sBestShield "Kristallschild"
set iRaidingPartySize 4
set iTimeBetweenRaids [expr {45 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.5
set bOpenDoors 0
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Schild Buechse Kristallschild Hoverboard Labor Raupensuppe Grosser_Heiltrank Unverwundbarkeitstrank Unsichtbarkeitstrank Gold}
set DontBuildList {Dreherei}
}
default { ai_log "Init as: default"
set bDefensive 1
set bAggressive 0
set bStartWar 0
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Keule"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Schild"
set iRaidingPartySize 1
set iTimeBetweenRaids [expr {100 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.6
set bOpenDoors 0
}
}
So yeah, there are some differences in their behaviour
switch $iMyOwner {
1 { ai_log "Init as: Voodoos"
set bDefensive 1
set bAggressive 1
set bStartWar 0
set fBaseDefenseRange 25.0
set sBestMeleeWeapon "Keule"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Schild"
set iRaidingPartySize 2
set iTimeBetweenRaids [expr {120 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.2
set PreinventedList {Farm Holzkiepe Hauklotz Steinmetz Pilz Kleiner_Heiltrank Grillhamster}
set DontBuildList {Schreinerei Schmelze Schmiede}
}
2 { ai_log "Init as: Knockers"
set bDefensive 1
set bAggressive 1
set bStartWar 0
set fBaseDefenseRange 25.0
set sBestMeleeWeapon "Streitaxt"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Metallschild"
set iRaidingPartySize 2
set iTimeBetweenRaids [expr {90 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.8
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Reithamster Schild}
set DontBuildList {Dampfhammer Dampfmaschine Tischlerei Saegewerk}
}
3 { ai_log "Init as: Brains"
set bDefensive 1
set bAggressive 1
set bStartWar 1
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Schwert"
set sBestRangedWeapon "PfeilUndBogen"
set sBestShield "Metallschild"
set iRaidingPartySize 3
set iTimeBetweenRaids [expr {60 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.3
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Reithamster Schild Hoverboard Labor Bowlingbahn Raupensuppe Raupenschleimkuchen Pilzbrot Grosser_Heiltrank Unverwundbarkeitstrank Gold Grosse_Holzkiepe Kettensaege}
set DontBuildList {Disco Fitnessstudio}
set DontUseList {Tischlerei}
}
4 { ai_log "Init as: Vampys"
set bDefensive 1
set bAggressive 1
set bStartWar 1
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Lichtschwerts"
set sBestRangedWeapon "Buechse"
set sBestShield "Kristallschild"
set iRaidingPartySize 4
set iTimeBetweenRaids [expr {45 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.5
set bOpenDoors 0
set PreinventedList {Hauklotz Grillhamster Farm Pilz Raupe Holzkiepe Steinmetz Keule Streitaxt PfeilUndBogen Schild Buechse Kristallschild Hoverboard Labor Raupensuppe Grosser_Heiltrank Unverwundbarkeitstrank Unsichtbarkeitstrank Gold}
set DontBuildList {Dreherei}
}
default { ai_log "Init as: default"
set bDefensive 1
set bAggressive 0
set bStartWar 0
set fBaseDefenseRange 35.0
set sBestMeleeWeapon "Keule"
set sBestRangedWeapon "Steinschleuder"
set sBestShield "Schild"
set iRaidingPartySize 1
set iTimeBetweenRaids [expr {100 * 60}]
set fRetreatHP 0.35
set bExpandBase 1
set fExpandSpeed 0.6
set bOpenDoors 0
}
}
So yeah, there are some differences in their behaviour