Seite 1 von 1

Höhlen wartungsarbeiten ;)

Verfasst: Sa 6. Apr 2013, 19:17
von Chris1231
mein erster versuch eine höhle zu erstellen
sicher nicht grad der bringer XD
paar bilder gibts dafür gratis dazu :P
bild1.png
bild1.png (212.41 KiB) 22746 mal betrachtet
meine anfänge, hab wiggle gesetzt und geguckt was passiert.
ausprobiert wie ich in der .tcl was ändern muss das das passiert was ich will

Code: Alles auswählen

set objhandle [new Zwerg "" "[expr 9 + $xoffset] [expr 6.5 + $yoffset] 10.7" "0 0 0"]
gibt die position wieder, wie im tut (http://wiggles.ruka.at/forum/viewtopic.php?f=10&t=26) beschrieben.

allerding musste ich erst rausfinden, wo die ebene ist von der Höhle.
im ersten versuch war der wiggle noch weit unter der höhle :D

eine darstellung zeigt euch wie folgende werte etwas beeinflusen

set objhandle [new Zwerg "" "[expr 9 + $xoffset] [expr 6.5 + $yoffset] 10.7" "3 1 2"]
das kleine + zeigt an, wenn der wert größer wird, in welcher richtung das objekt sich bewegt
hoffe hab keinen fehler drin^^
dar.PNG
dar.PNG (14.35 KiB) 22746 mal betrachtet
meine test höhle .tcl sah am ende so aus

Code: Alles auswählen

proc MapTemplateSet {xoffset yoffset} {
	 loading_objdetail high
	map_template data/templates/hol_027.pmp $xoffset $yoffset
	map_setlayer2 $xoffset $yoffset data/templates/lava_hol_027_a.l2m
	 loading_objdetail off
	sel /obj
	set objhandle [new Zwerg "" "[expr 9 + $xoffset] [expr 6.5 + $yoffset] 10.7" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle false
	set_autolight $objhandle true
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Feuerstelle "" "[expr 7 + $xoffset] [expr 6.5 + $yoffset] 10" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Zelt "" "[expr 5 + $xoffset] [expr 6.5 + $yoffset] 12" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle true
	sel /obj
	set objhandle [new Pilz "" "[expr 10.5 + $xoffset] [expr 6.5 + $yoffset] 10.3" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Moos_um_g "" "[expr 10.5 + $xoffset] [expr 6.5 + $yoffset] 10.3" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Moos_uv_a "" "[expr 9.7765 + $xoffset] [expr 6.5 + $yoffset] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Swf_krst_uh_e "" "[expr {5.4 + $xoffset}] [expr {6.5 + $yoffset}] 3" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
};
bild4.png
bild4.png (238.15 KiB) 22746 mal betrachtet
hoffe das ich einigen nun lust gemacht hab eine höhle zu erstellen.
oder sogar eine map/maps
evtl könnte man sogar neues quest schreiben ;)

Re: Höhlen wartungsarbeiten ;)

Verfasst: So 7. Apr 2013, 16:41
von Chris1231
ich hab nun eine Start höhle erstellt.
mit 5 wiggles, 3 pilzen, schatztonnen, usw.
2.png
2.png (376.68 KiB) 22736 mal betrachtet
ich hab noch was an der deko geändert, die man auf dem bild ne sieht.

würde mich freuen wenn ihr die höhle testen würdet und feedback gebt.
so fügt ihr die höhle hinzu:
erstellt eine .tcl datei im ordner \Wiggles\Data\Templates
nennt diese datei Start_neu
kopiert folgenden inhalt in die .tcl

Code: Alles auswählen

//Start_neu Höhle Version 1.2
//Erste Höhle von mir, als Starthöhle gedacht
//Höhle stammt vom metalltor aus der kampange.
//inhalte zur übersicht geordnet

proc MapTemplateSet {xoffset yoffset} {
	 loading_objdetail high
	map_template data/templates/unq_urw_metalltor.pmp $xoffset $yoffset
	map_setlayer2 $xoffset $yoffset data/templates/urw_unq_metalltor.l2m

//zwerge
	sel /obj
	set objhandle [new Zwerg "" "[expr 20 + $xoffset] [expr 14.5 + $yoffset] 10" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle false
	set_autolight $objhandle true
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Zwerg "" "[expr 33 + $xoffset] [expr 14.5 + $yoffset] 10" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle false
	set_autolight $objhandle true
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Zwerg "" "[expr 34 + $xoffset] [expr 14.5 + $yoffset] 10" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle false
	set_autolight $objhandle true
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Zwerg "" "[expr 35 + $xoffset] [expr 14.5 + $yoffset] 10" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle false
	set_autolight $objhandle true
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Zwerg "" "[expr 36 + $xoffset] [expr 14.5 + $yoffset] 10" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle false
	set_autolight $objhandle true
	set_boxed $objhandle false

//kisten, produktionsstätten, usw (ausgenommen kisten in schatztonnen)
	sel /obj
	set objhandle [new Feuerstelle "" "[expr 22 + $xoffset] [expr 14.5 + $yoffset] 8" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle true

//schatzkisten, pilze, usw
	sel /obj
	set objhandle [new Hamster "" "[expr 20 + $xoffset] [expr 14.5 + $yoffset] 12" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false 
	sel /obj
	set objhandle [new Hamster "" "[expr 35 + $xoffset] [expr 14.5 + $yoffset] 13" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Hamster "" "[expr 28 + $xoffset] [expr 14.5 + $yoffset] 5" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false 
	sel /obj
	set objhandle [new Raupe "" "[expr 34 + $xoffset] [expr 14.5 + $yoffset] 6" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false  
	sel /obj
	set objhandle [new Raupe "" "[expr 39 + $xoffset] [expr 14.5 + $yoffset] 9" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false 	
	sel /obj
	set objhandle [new Pilz "" "[expr 28.8 + $xoffset] [expr 14.5 + $yoffset] 13.3" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilz "" "[expr 29.8 + $xoffset] [expr 14.5 + $yoffset] 11.2" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilz "" "[expr 27.6 + $xoffset] [expr 14.5 + $yoffset] 11.5" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Schatztonne "" "[expr 25 + $xoffset] [expr 10.5 + $yoffset] 7" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 8 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 7 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 6 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 5 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 4 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 3 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 2 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillpilz "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 7" "0 1 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Schatztonne "" "[expr 24 + $xoffset] [expr 10.5 + $yoffset] 4.5" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Zelt "" "[expr 24.008 + $xoffset] [expr 10.5 + $yoffset] 4.5" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle true 
	sel /obj
	set objhandle [new Schatztonne "" "[expr 26.008 + $xoffset] [expr 10.5 + $yoffset] 5" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grosser_Heiltrank "" "[expr 26.008 + $xoffset] [expr 10.5 + $yoffset] 5" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Schatzkiste "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 2" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false 
	sel /obj
	set objhandle [new Gold "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 2" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	call_method  $objhandle Editor_Set_Info {{lock 1}} 
	sel /obj
	set objhandle [new Gold "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 2" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	call_method  $objhandle Editor_Set_Info {{lock 1}} 
	sel /obj
	set objhandle [new Gold "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 2" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	call_method  $objhandle Editor_Set_Info {{lock 1}} 
	sel /obj
	set objhandle [new Gold "" "[expr 25.008 + $xoffset] [expr 10.5 + $yoffset] 2" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	call_method  $objhandle Editor_Set_Info {{lock 1}} 
	sel /obj
	set objhandle [new Schatztonne "" "[expr 23 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Grillhamster "" "[expr 23.008 + $xoffset] [expr 10.5 + $yoffset] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Schatztonne "" "[expr 24 + $xoffset] [expr 10.5 + $yoffset] 8" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzstamm "" "[expr 24.008 + $xoffset] [expr 10.5 + $yoffset] 8" "0 20 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzstamm "" "[expr 24.008 + $xoffset] [expr 10.5 + $yoffset] 8" "0 40 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzstamm "" "[expr 24.008 + $xoffset] [expr 10.5 + $yoffset] 8" "0 5 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzstamm "" "[expr 24.008 + $xoffset] [expr 10.5 + $yoffset] 8" "0 9 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzstamm "" "[expr 24.008 + $xoffset] [expr 10.5 + $yoffset] 8" "0 65 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Schatztonne "" "[expr 26 + $xoffset] [expr 10.5 + $yoffset] 9" "0 0 0"]
	set_owner $objhandle 0
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzhut "" "[expr 26.008 + $xoffset] [expr 10.5 + $yoffset] 9" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzhut "" "[expr 26.008 + $xoffset] [expr 10.5 + $yoffset] 9" "0 50 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzhut "" "[expr 26.008 + $xoffset] [expr 10.5 + $yoffset] 9" "0 33 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzhut "" "[expr 26.008 + $xoffset] [expr 10.5 + $yoffset] 9" "0 11 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Pilzhut "" "[expr 26.008 + $xoffset] [expr 10.5 + $yoffset] 9" "0 22 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Steinbrocken "" "[expr {16.5 + $xoffset}] [expr {14.5 + $yoffset}] 5.6" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	call_method  $objhandle Editor_Set_Info {{inhalt 20}} 

//Deko moos, wurzeln, usw
	sel /obj
	set objhandle [new Wasser "" "[expr {24.3895 + $xoffset}] [expr {16.19 + $yoffset}] 14" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	call_method  $objhandle Editor_Set_Info {{volume 10} {vpf 0.3}}
	sel /obj
	set objhandle [new Dummy_Moos_um_g "" "[expr {28 + $xoffset}] [expr {14.5 + $yoffset}] 12" "0 0.7 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Moos_um_d "" "[expr {28.7 + $xoffset}] [expr {14.5 + $yoffset}] 13.3" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Moos_um_g "" "[expr {29.1 + $xoffset}] [expr {14.5 + $yoffset}] 11.1" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Gras_05 "" "[expr 28 + $xoffset] [expr 14.5 + $yoffset] 12" "0 0.519999 0.119998"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Moos_uv_a "" "[expr 17 + $xoffset] [expr 14.5 + $yoffset] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	 loading_objdetail low
	sel /obj
	set objhandle [new Dummy_Moos_uv_a "" "[expr 34 + $xoffset] [expr 14.5 + $yoffset] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	 loading_objdetail low
	sel /obj
	set objhandle [new Dummy_Moos_uv_d "" "[expr 13 + $xoffset] [expr 14.5 + $yoffset] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	 loading_objdetail low
	sel /obj
	set objhandle [new Dummy_Moos_uv_b "" "[expr 46 + $xoffset] [expr 14.5 + $yoffset] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	 loading_objdetail low
	sel /obj
	set objhandle [new Dummy_Wurzel_03_a "" "[expr {18 + $xoffset}] [expr {15.5 + $yoffset}] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Wurzel_03_b "" "[expr {37 + $xoffset}] [expr {15.5 + $yoffset}] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Wurzel_02_a "" "[expr {35 + $xoffset}] [expr {6 + $yoffset}] 15" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Gras_05 "" "[expr 29.6 + $xoffset] [expr 14.5 + $yoffset] 11.7" "0 0.519999 0.119998"]
	set_owner $objhandle -1
	set_physic $objhandle true
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Multi_Moos_Mix_um_6 "" "[expr {34 + $xoffset}] [expr {14.51 + $yoffset}] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Multi_Moos_Mix_um_1 "" "[expr {41.4 + $xoffset}] [expr {14.51 + $yoffset}] 5.7" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Multi_Moos_Mix_um_4 "" "[expr {25.8 + $xoffset}] [expr {14.51 + $yoffset}] 4" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	sel /obj
	set objhandle [new Dummy_Multi_Moos_Mix_um_5 "" "[expr {17 + $xoffset}] [expr {14.51 + $yoffset}] 4" "0 4.5 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false

//feinde und freunde
	sel /obj
	set objhandle [new Fresspflanze "" "[expr {45 + $xoffset}] [expr {14.5 + $yoffset}] 14" "0 0 0"]
	set_owner $objhandle -1
	set_physic $objhandle false
	set_autolight $objhandle false
	set_boxed $objhandle false
	call_method  $objhandle Editor_Set_Info {{aggr 0.4}} 
 	 loading_objdetail off
};
nun öffnet ihr den levelEditor (den es hier zu downloaden gibt) und erstellt eine .Map.
in der linken spalte erscheint nun Start_neu und setzt diese in die map. speichert die map als single_ ab
z.b. single_neuerstart
speichert diese im gamesave ordner
erstellt eine verknüpfung zu wiggles.exe und setzt -oldskrimish dahinter
(genauere anleitung beim level editor beigelegt)

feedback ist gewünscht

Re: Höhlen wartungsarbeiten ;)

Verfasst: Mi 24. Mai 2017, 15:06
von Frosch
Ich versteh noch nicht so recht. Kann man keine eigenen Höhlen erstellen muss man sich immer auf eine bereits existierende Höhle beziehen?
Oder kann man die Höhle selber generieren (Höhe,Tiefe,Breite.evtl nochn cut hinten)?

Re: Höhlen wartungsarbeiten ;)

Verfasst: Mi 24. Mai 2017, 15:14
von Arthur
Mir sind nur die fertigen Höhlen bekannt.

LG Arthur

Re: Höhlen wartungsarbeiten ;)

Verfasst: Mi 24. Mai 2017, 19:54
von Frosch
also ich habe die pmp datein mal aufgemacht aber der Inhalt ergab für mich kein SInn kenn mich damit aber auch net aus.

Re: Höhlen wartungsarbeiten ;)

Verfasst: Fr 26. Mai 2017, 19:44
von Chris1231
Die höhlenform ist vorgegeben, man kann diese aber nach belieben füllen.
Ich hab zb die höhle vom metalltor mal ganz neu gestaltet und als starthöhle gemacht.

Re: Höhlen wartungsarbeiten ;)

Verfasst: Sa 27. Mai 2017, 15:04
von SkyNet
Kleiner Tipp am Rande: Das einrichten von Höhlen mittels notepad, ist viel zu umständlich, da man nie genau sieht was man macht. Dafür gibt es den ingame cave editor. So viel ich weis, gibt es hier auch irgendwo ein tutorial dafür.

Einfach die Wiggles Verknüpfung kopieren und -mapedit in dessen Pfad eintragen.

Bild

Ist bei weitem einfacher als alles direkt im skript zu editieren. ;)

Re: Höhlen wartungsarbeiten ;)

Verfasst: Sa 27. Mai 2017, 20:09
von Chris1231
Wo ich damals angefangen habe, wußte ich von den mapedit nix.
Es ging aber auch recht gut

Re: Höhlen wartungsarbeiten ;)

Verfasst: So 28. Mai 2017, 16:16
von Frosch
Ja das mit dem -mapedit habe ich schon gefunden und mich ein wenig einarbeitet. Aber die einzelnen Höhlen dann zusammen in eine Startmap zu verwandeln hat iwie nicht funktioniert.

Re: Höhlen wartungsarbeiten ;)

Verfasst: Sa 3. Jun 2017, 20:50
von Chris1231
Es gibt auf der startseite einen mapeditor, dort kannst du eine map erstellen und dann musst du mit(ich glaube) -oldskrimish
Wiggles starten. Musst mal schauen wie man das schreibt.
Dort kannst du dann die map starten die du erstellst hast.