3D model edit

Du hast den perfekten Techtree ausgearbeitet oder im LevelEditor eine tolle Karte gebastelt? Nur hier rein damit.
Jonkles
Beiträge: 8
Registriert: Mo 11. Jul 2022, 03:25

Re: 3D model edit

Beitrag von Jonkles »

Had some success with this, some programmer friends took a look for me and within a day made a script to convert .3db files into a usable .gltf format :D
Bild

Now I should easily be able to make new textures for the models! Maybe people would find it interesting if I started a thread here on the forum for the texture project.
Benutzeravatar
Arthur
Zwerg
Zwerg
Beiträge: 199
Registriert: So 1. Mai 2011, 16:10

Re: 3D model edit

Beitrag von Arthur »

Hey, looks good!

You are welcome to open a new thread on this.
Maybe you can share the new textures, models or even the script of your friends as well.

Best regards
Arthur
Jonkles
Beiträge: 8
Registriert: Mo 11. Jul 2022, 03:25

Re: 3D model edit

Beitrag von Jonkles »

I've put up the scripts on GitHub for anyone that's interested https://github.com/djunkles/Diggles3db
The older scripts found in this thread are also in there (hopefully that's okay) as they were used as reference to make the converter tool.

There is still some work to do, as it currently doesn't extract animations and only extracts the first object in a file. Also it would be nice for the end product to have an actual interface.

Hope someone finds it useful!
tilk
Beiträge: 3
Registriert: Fr 3. Jan 2025, 11:58

Re: 3D model edit

Beitrag von tilk »

I have forked you repo and made some improvements to the export. It does not work for all files yet, but it handles texture and animations now (mostly). No editing of the original 3DB files as of yet though :)
I will probably continue working on it occasionally.
Jonkles
Beiträge: 8
Registriert: Mo 11. Jul 2022, 03:25

Re: 3D model edit

Beitrag von Jonkles »

Hey! That's super cool that you wanted to make your own improvements. I saw the pull request but tbh I haven't looked at this in years, so I'm more than happy for others to take the reins of development. I'd love to check it out if I ever return to work on my Diggles retexturing project.
Antworten